Jul 03, 2006, 02:32 AM // 02:32
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#21
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Academy Page
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make minion degen max -10 or -15 or -19 even for verata's sacrifice to be any useful.
other than that, MMs are pretty much balanced.
What need to be nerfed (slightly) are touch rangers. I'm not saying they're overpowered but they're REALLY annoying and steal the fun in any game.
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Jul 03, 2006, 02:42 AM // 02:42
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#22
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Academy Page
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make minion degen max -10 or -15 or -19 even for verata's sacrifice to be any useful.
other than that, MMs are pretty much balanced.
What need to be nerfed (slightly) are touch rangers. I'm not saying they're overpowered but they're REALLY annoying and steal the fun in any game.
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Jul 03, 2006, 02:57 AM // 02:57
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#23
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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I think this topic is poorly titled. It should read something along the lines of: make the progress of degen slower, or make it constant, or cap the degen. This was what the original poster was suggesting, not actually the removal of degen.
All things considered I think that I could agree to any of these. Degen is needed, but honestly when you can only control 10 minions do you really need the -10 with VS? Most MMs will tell you that they don't spam VS all the time anyway. So when they get to -10 (without VS) VS merely halts the degen and keeps them alive just a touch longer. IMHO this would work and still be balanced.
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Jul 03, 2006, 03:06 AM // 03:06
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#24
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Furnace Stoker
Join Date: Nov 2005
Guild: [CRFH]
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Quote:
Originally Posted by Legendary Necromancer
Also, one thing about the storyline.. Verata in the Shiverpeaks found out how to keep his minions alive forever.. Seeing as your this super hero character who ascended into a higher being twice, (weh no su and the crystal desert) still has slipshod minions while this lvl 10 outa-nowhere necromancer found a way to make them last.
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Are you sure he actually made them last forever? My understanding is that he was simply looking into means to make them last longer, which Verata's Sacrifice certainly does, at least pre-nerf or when you only have so many post-nerf (and when he shows up in the Shiverpeaks, he does only have a few).
On Flesh Golem, I'd say keep the degen, but I would like to see a seperate marker for the Flesh Golem so you know to regenerate it when it dies. While it does make a distinctive sound, it is annoying to miss it and then find on starting a battle that you've left your fleshy behind - or that you've accidentally raised a lesser minion out of your fleshy mid-battle and now you don't have a corpse.
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Jul 03, 2006, 03:16 AM // 03:16
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#25
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Krytan Explorer
Join Date: Nov 2005
Location: Austin, TX
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I don't really think degen on minions is a problem
If it was completely removed, mm's would rarely have to summon a new minion, since the only reason they use up all the corpses is to replace dying minions. so they could then spam skills like putrid explosion, soul feast... making them a LOT more powerful. I mean, imagine a mm w/ a full compliment of degen-free minions, not worrying about raising new ones but instead turning each dead foe into 126 dmg to all nearby foes, or a -6 degen well of suffering. They need to be restricted by having to use almost every corpse for a minion. It would also allow for multiple mm's in a group, seeing as none of them would have to replace live minions. A mm has to NEED to use a lot of corpses, or it is terribly unfair.
The only time i have much of a problem w/ the degen is going from group to group, or if i go the wrong way at some point. It's kind of a drag, keeping minions alive between battles, but mm's are still extremely powerful, in both pve and pvp (alliance battles at least)
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Jul 03, 2006, 04:13 AM // 04:13
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#26
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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lessen degen a bit yes, completely remove it, no.
Buff veratas YES.
Even though I am fine with everything ATM I think I would like a liiiiittle power boost.
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Jul 03, 2006, 04:30 AM // 04:30
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#27
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Ascalonian Squire
Join Date: Jan 2006
Profession: N/Me
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Quote:
if MMs didn't have to raise new minions every 10-30 seconds(or whatever the interval might be) and didn't have to heal their minions between groups? That's a lot of energy that can be redirected at pure healing when the minions are attacking.
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Gah... Guess your right. Heal party spam anyone?
One thing that still bugs me.. 60 second recharge for verata's?? We can all agree that it is over the top.
Last edited by Legendary Necromancer; Jul 03, 2006 at 04:34 AM // 04:34..
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